KING OF GAMES'S PROFILE

I'm a young fool and I make games via RM. I enjoy game mechanics and theories, especially new graphical experiments. I'm a master chip splicer and I draw my own resources as well. Teaching myself how to digitally paint via PS, after pixeling for several years.
Monstrous Wars
3 Gods created the World. Now their souls are destroying it!

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The Screenshot Topic Returns

author=NewBlack
Wow that game (Baroque) looks beautiful. Let me guess, pretty-looking vapourware?

There's a difference between a mockup and vaporware.

Hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrricane

I might try to order pizza during this.

Hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrricane

The Screenshot Topic Returns

Yep exactly. A good example of how graphics can have simple/clean look without being too 'earthbound'y. Another good example to study is Minish Cap.

The Screenshot Topic Returns

This reminds me a lot of those tiles DE did, that were kind of lush and GBA feeling. If I had it on hand I would post for comparison, but do you know what I'm talking about?

I need some puzzle ideas (RM2K3)

I'm currently writing an article about puzzles for this very reason.

The Rare/Obscure RM Games Request Topic

I have Wilfred the Hero somewhere, I'll see if I can find it. Actually, it's on the main site.
http://rpgmaker.net/games/132/

The Screenshot Topic Returns

Are you using pure white for that snow? I would advise against that as it demands too much attention for something that is essentially a background object.

The Screenshot Topic Returns

Yeah I mean sharks are cool and all, but from watching creation's let's try, and now seeing new shark related content, it seems a bit excessive, even if the game is humorous/silly.

Making Dungeon Layouts

This is good for general layouts. I usually plan my dungeons on paper. That way I can draw in any graphic ideas, or specific puzzle ideas for a certain room. They look kind of like this with numbers, with an attached sheet explaining the function/contents of each room. The only problem is paper can be lost/destroyed, it's too irl.

Something about digital dungeon plans just doesn't work for me, but that's personal tastes. I suggest everyone use some kind of plan instead of willy nilly design.